
This was followed by 0.8.1, which added and updated tracks, added the Soccer and Egg Hunt modes, and other graphical and gameplay enhancements. Version 0.8 was released in December 2012, adding a story mode and new challenges, improved AI and skidding, reverse mode, new tracks and music. Versions 0.7.1, 0.7.2, 0.7.3 were released shortly after with more improvements. It contained several significant improvements including: a new 3D rendering engine, Irrlicht, a new GUI (Graphical User Interface), new kart and track animations, new tracks, karts and items/powerups, and support for shortcuts/alternative paths. Version 0.7 was released on December 20, 2010. It also saw the first special multi-player arena for 3-Strikes battle and new items/powerups to use. The sound system was also improved, more interesting music was added and many new tracks and karts were added. It had significantly improved gameplay better physics with Nitro and skidding. Version 0.6 was released on January 22, 2009. It included many improved tracks, unlockable challenges, Follow-the-leader game mode, and more translations (OS language detector and matching to closest translation). “Auria” joined and started improving tracks (Shifting Sands, Lighthouse). This version used Bullet Physics to improve the collision handling. In February 2008 version 0.4 was released. It added high-score lists, a new track (Island), the time bomb, MacOSX support, and OpenAL support.

With the help of “Coz” a first release of STK was done in September 2006. “Hiker”) picked up SuperTuxKart, fixed the outstanding bugs and performance issues without any involvement of the original game designer or the Game of the Month project. Nobody worked on (Super)TuxKart for several years.
Supertuxkart windows change resolution code#
While some graphical improvements were done, the code base itself was very unstable and practically unplayable. Unfortunately, this project ended in a big disagreement, and it was finally decided to save the current state as “SuperTuxKart”.

(Most links to the old forum thread pages are broken, archives here. This was done between June and December 2004. In June 2004, the ‘Game of the Month’ project of the Linux Game Tome decided to improve TuxKart. Work on this happened (roughly) between April 2000 and March 2004. (If you prefer playing with a joystick) A joystick with at least 6 buttons.įirst there was TuxKart.Very old models and low-clocked mobile parts may struggle, especially in online play. Minimal: Any Intel or AMD dual-cores processors.This includes AMD Ryzen desktop CPUs, most Intel desktop CPUs since 2012 and recent mid-to-high end mobile CPUs. Recommended: Core i5-2400 single-thread performance or higher.For STK, single-thread performance is paramount. Good CPU performance helps ensure high framerate and more importantly smoothness. The CPU performance might be the limitation depending on graphics card and graphics setting, mostly for online play which is more CPU-intensive.

Supertuxkart windows change resolution series#
